new FollowPathBehavior(path, nextWaypointDistance)
Constructs a new follow path behavior.
Parameters:
Name | Type | Default | Description |
---|---|---|---|
path |
Path | The path to follow. |
|
nextWaypointDistance |
Number | 1 | The distance the agent seeks for the next waypoint. |
Extends
Members
-
active :Boolean
-
Whether this steering behavior is active or not.
- Overrides:
- Default Value:
- true
-
nextWaypointDistance :Number
-
The distance the agent seeks for the next waypoint.
- Default Value:
- 1
-
path :Path
-
The path to follow.
-
weight :Number
-
Can be used to tweak the amount that a steering force contributes to the total steering force.
- Overrides:
- Default Value:
- 1
Methods
-
calculate(vehicle, force, delta) → {Vector3}
-
Calculates the steering force for a single simulation step.
Parameters:
Name Type Description vehicle
Vehicle The game entity the force is produced for.
force
Vector3 The force/result vector.
delta
Number The time delta.
- Overrides:
-
fromJSON(json) → {FollowPathBehavior}
-
Restores this instance from the given JSON object.
Parameters:
Name Type Description json
Object The JSON object.
- Overrides:
-
resolveReferences(entities) → {SteeringBehavior}
-
Restores UUIDs with references to GameEntity objects.
Parameters:
Name Type Description entities
Map.<String, GameEntity> Maps game entities to UUIDs.
- Overrides:
-
toJSON() → {Object}
-
Transforms this instance into a JSON object.
Returns:
Object -The JSON object.
- Overrides: