new OnPathBehavior(path, radius, predictionFactor)
Constructs a new on path behavior.
Parameters:
Name | Type | Default | Description |
---|---|---|---|
path |
Path | The path to stay close to. |
|
radius |
Number | 0.1 | Defines the width of the path. With a smaller radius, the vehicle will have to follow the path more closely. |
predictionFactor |
Number | 1 | Determines how far the behavior predicts the movement of the vehicle. |
Extends
Members
-
active :Boolean
-
Whether this steering behavior is active or not.
- Overrides:
- Default Value:
- true
-
path :Path
-
The path to stay close to.
-
predictionFactor :Number
-
Determines how far the behavior predicts the movement of the vehicle.
- Default Value:
- 1
-
radius :Number
-
Defines the width of the path. With a smaller radius, the vehicle will have to follow the path more closely.
- Default Value:
- 0.1
-
weight :Number
-
Can be used to tweak the amount that a steering force contributes to the total steering force.
- Overrides:
- Default Value:
- 1
Methods
-
calculate(vehicle, force, delta) → {Vector3}
-
Calculates the steering force for a single simulation step.
Parameters:
Name Type Description vehicle
Vehicle The game entity the force is produced for.
force
Vector3 The force/result vector.
delta
Number The time delta.
- Overrides:
-
fromJSON(json) → {OnPathBehavior}
-
Restores this instance from the given JSON object.
Parameters:
Name Type Description json
Object The JSON object.
- Overrides:
-
resolveReferences(entities) → {SteeringBehavior}
-
Restores UUIDs with references to GameEntity objects.
Parameters:
Name Type Description entities
Map.<String, GameEntity> Maps game entities to UUIDs.
- Overrides:
-
toJSON() → {Object}
-
Transforms this instance into a JSON object.
Returns:
Object -The JSON object.
- Overrides: