new WanderBehavior(radius, distance, jitter)
Constructs a new wander behavior.
Parameters:
Name | Type | Default | Description |
---|---|---|---|
radius |
Number | 1 | The radius of the wander circle for the wander behavior. |
distance |
Number | 5 | The distance the wander circle is projected in front of the agent. |
jitter |
Number | 5 | The maximum amount of displacement along the sphere each frame. |
Extends
Members
-
active :Boolean
-
Whether this steering behavior is active or not.
- Overrides:
- Default Value:
- true
-
distance :Number
-
The distance the wander sphere is projected in front of the agent.
- Default Value:
- 5
-
jitter :Number
-
The maximum amount of displacement along the sphere each frame.
- Default Value:
- 5
-
radius :Number
-
The radius of the constraining circle for the wander behavior.
- Default Value:
- 1
-
weight :Number
-
Can be used to tweak the amount that a steering force contributes to the total steering force.
- Overrides:
- Default Value:
- 1
Methods
-
calculate(vehicle, force, delta) → {Vector3}
-
Calculates the steering force for a single simulation step.
Parameters:
Name Type Description vehicle
Vehicle The game entity the force is produced for.
force
Vector3 The force/result vector.
delta
Number The time delta.
- Overrides:
-
fromJSON(json) → {WanderBehavior}
-
Restores this instance from the given JSON object.
Parameters:
Name Type Description json
Object The JSON object.
- Overrides:
-
resolveReferences(entities) → {SteeringBehavior}
-
Restores UUIDs with references to GameEntity objects.
Parameters:
Name Type Description entities
Map.<String, GameEntity> Maps game entities to UUIDs.
- Overrides:
-
toJSON() → {Object}
-
Transforms this instance into a JSON object.
Returns:
Object -The JSON object.
- Overrides: