new ArriveBehavior(target, deceleration, tolerance)
Constructs a new arrive behavior.
Parameters:
Name | Type | Default | Description |
---|---|---|---|
target |
Vector3 | The target vector. |
|
deceleration |
Number | 3 | The amount of deceleration. |
tolerance |
Number | 0 | A tolerance value in world units to prevent the vehicle from overshooting its target. |
Extends
Members
-
active :Boolean
-
Whether this steering behavior is active or not.
- Overrides:
- Default Value:
- true
-
deceleration :Number
-
The amount of deceleration.
- Default Value:
- 3
-
target :Vector3
-
The target vector.
-
tolerance :Number
-
A tolerance value in world units to prevent the vehicle from overshooting its target.
- Default Value:
- 0
-
weight :Number
-
Can be used to tweak the amount that a steering force contributes to the total steering force.
- Overrides:
- Default Value:
- 1
Methods
-
calculate(vehicle, force, delta) → {Vector3}
-
Calculates the steering force for a single simulation step.
Parameters:
Name Type Description vehicle
Vehicle The game entity the force is produced for.
force
Vector3 The force/result vector.
delta
Number The time delta.
- Overrides:
-
fromJSON(json) → {ArriveBehavior}
-
Restores this instance from the given JSON object.
Parameters:
Name Type Description json
Object The JSON object.
- Overrides:
-
resolveReferences(entities) → {SteeringBehavior}
-
Restores UUIDs with references to GameEntity objects.
Parameters:
Name Type Description entities
Map.<String, GameEntity> Maps game entities to UUIDs.
- Overrides:
-
toJSON() → {Object}
-
Transforms this instance into a JSON object.
Returns:
Object -The JSON object.
- Overrides: