SeekBehavior(target)

This steering behavior produces a force that directs an agent toward a target position.

new SeekBehavior(target)

Constructs a new seek behavior.

Parameters:
Name Type Description
target Vector3

The target vector.

Author:

Extends

Members

active :Boolean

Whether this steering behavior is active or not.

Overrides:
Default Value:
  • true

target :Vector3

The target vector.

weight :Number

Can be used to tweak the amount that a steering force contributes to the total steering force.

Overrides:
Default Value:
  • 1

Methods

calculate(vehicle, force, delta) → {Vector3}

Calculates the steering force for a single simulation step.

Parameters:
Name Type Description
vehicle Vehicle

The game entity the force is produced for.

force Vector3

The force/result vector.

delta Number

The time delta.

Returns:
Vector3 -

The force/result vector.

Overrides:

fromJSON(json) → {SeekBehavior}

Restores this instance from the given JSON object.

Parameters:
Name Type Description
json Object

The JSON object.

Returns:
SeekBehavior -

A reference to this behavior.

Overrides:

resolveReferences(entities) → {SteeringBehavior}

Restores UUIDs with references to GameEntity objects.

Parameters:
Name Type Description
entities Map.<String, GameEntity>

Maps game entities to UUIDs.

Returns:
SteeringBehavior -

A reference to this steering behavior.

Overrides:

toJSON() → {Object}

Transforms this instance into a JSON object.

Returns:
Object -

The JSON object.

Overrides: