new ObstacleAvoidanceBehavior(obstacles)
Constructs a new obstacle avoidance behavior.
Parameters:
Name | Type | Description |
---|---|---|
obstacles |
Array.<GameEntity> | An Array with obstacle of type GameEntity. |
Extends
Members
-
active :Boolean
-
Whether this steering behavior is active or not.
- Overrides:
- Default Value:
- true
-
brakingWeight :Number
-
This factor determines how much the vehicle decelerates if an intersection occurs.
- Default Value:
- 0.2
-
dBoxMinLength :Number
-
Minimum length of the detection box used for intersection tests.
- Default Value:
- 4
-
obstacles :Array.<GameEntity>
-
An Array with obstacle of type GameEntity.
-
weight :Number
-
Can be used to tweak the amount that a steering force contributes to the total steering force.
- Overrides:
- Default Value:
- 1
Methods
-
calculate(vehicle, force, delta) → {Vector3}
-
Calculates the steering force for a single simulation step.
Parameters:
Name Type Description vehicle
Vehicle The game entity the force is produced for.
force
Vector3 The force/result vector.
delta
Number The time delta.
- Overrides:
-
fromJSON(json) → {ObstacleAvoidanceBehavior}
-
Restores this instance from the given JSON object.
Parameters:
Name Type Description json
Object The JSON object.
- Overrides:
-
resolveReferences(entities) → {ObstacleAvoidanceBehavior}
-
Restores UUIDs with references to GameEntity objects.
Parameters:
Name Type Description entities
Map.<String, GameEntity> Maps game entities to UUIDs.
- Overrides:
-
toJSON() → {Object}
-
Transforms this instance into a JSON object.
Returns:
Object -The JSON object.
- Overrides: